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Creating AI with Behavior States in Unreal Engine 4

Via Pluralsight

Pluralsight based on 22 ratings

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Overview

Perceptive AI behavior is a hallmark of a good gameplay experience. This course will show you how behavior states can be used by the game designer to create AI that reacts dynamically to player behavior in their environment. Software required: Unreal Engine 4.12 Enemy characters exhibiting believable reactions to the player and their environment in video games is the hallmark of a good play experience. How can this be achieved in a way that works in any gameplay space?...

Syllabus

  • Course Overview 1min
  • Creating AI Perception and the Basics of AI States 73mins
  • Creating AI Perception and Stimuli 24mins
  • Creating the State Machine and Awareness System 102mins
  • Creating the Patrolling State and Patrol Paths 62mins
  • Creating the Suspicious State 28mins
  • Creating the Searching State 68mins
  • Adjusting the Hostile State and Playtesting the AI 17mins
Creating AI with Behavior States in Unreal Engine 4
Go to Class

via Pluralsight

6 hours 19 minutes

Certificate Available

English

On-Demand

Advanced

Instructor

Patrick Haslow

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