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Perceptive AI behavior is a hallmark of a good gameplay experience. This course will show you how behavior states can be used by the game designer to create AI that reacts dynamically to player behavior in their environment. Software required: Unreal Engine 4.12 Enemy characters exhibiting believable reactions to the player and their environment in video games is the hallmark of a good play experience. How can this be achieved in a way that works in any gameplay space?...
Patrick Haslow
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