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Character Modeling & Texturing For Game – Complete Pipeline

Via Udemy

Udemy based on 712 ratings

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Overview

Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter. What you'll learn: Character Modeling & Sculpting in ZbrushRetopology in Maya, Topogun & ZbrushUV Unwrapping in MayaBaking Maps in Substance painterTexturing in Substance painterRendering in Substance Painter STUDENT REVIEWSStratis : One character course to rule them all... Finally someone to take us from A to Z , from concepting to a textured animation ready model. This is answering many...

Syllabus

  • Zbrush Basic Sculpting & Poly Painting For Beginners
  • Sculpting - Blocking the Body
  • Sculpting - Blocking the Clothing
  • Sculpting - Detailing the Face & Body
  • Sculpting - Stylized Hair
  • Sculpting - Detailing the Clothing
  • Sculpting - Hard Surface
  • Maya Basics For Absolute Beginners
  • Retopology in Maya, Topogun and Zbrush
  • UV Unwrapping in Maya


Character Modeling & Texturing For Game – Complete Pipeline
Go to Class

via Udemy

24 hours

Certificate Available

English

On-Demand

Beginner

Instructor

Nalini Kanta Jena

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