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"AI Algorithms for Gaming" is an in-depth course designed for game developers, AI enthusiasts, and computer science students who want to integrate intelligent systems into video games. In this course, participants will learn how to implement AI algorithms that drive realistic, engaging, and responsive behaviors for game characters and systems. The course covers core AI techniques, including pathfinding, decision trees, state machines, and finite state machines, all crucial for developing NPC (Non-Player Character) behaviors and gameplay mechanics. Students will explore advanced...
Introduction
1. Turn-Based Games
2. The Minimax Algorithm
3. Depth-Limited Search
4. Iterative Deepening
5. Fun with Optimizations
Conclusion
Eduardo Corpeno
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